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In the Third Age, an age of prophecy when the world and time themselves hang in the balance, the Dark One, imprisoned by the Creator, is stirring in Shayol Ghul. The peaceful villagers of Emond's Field pay little heed to rumors of war in the western lands until a savage attack by troll-like minions of the Dark One forces three young men to confront a destiny which has its origins in the time known as The Breaking of the World.
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The Wheel of Time turns and Ages come and pass. What was, what will be, and what is, may yet fall under the Shadow. For centuries, gleemen have told of The Great Hunt of the Horn. Now the Horn itself is found: the Horn of Valere long thought only legend, the Horn which will raise the dead heroes of the ages. And it is stolen.
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The Dragon Reborn -- the leader long prophesied who will save the world, but in the saving destroy it; the savior who will run mad and kill all those dearest to him -- is on the run from his destiny. Able to touch the One Power, but unable to control it, and with no one to teach him how -- for no man has done it in three thousand years -- Rand al'Thor knows only that he must face the Dark One. But how? Winter has stopped the war -- almost -- yet men...
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Wheel of time volume Book 5
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"The Wheel of Time turns, and Ages come and pass, leaving memories that become legend. Legend fades to myth, and even myth is long forgotten when the Age that gave it birth comes again. In one Age, called the Third Age by some, an Age yet to come, an Age long past, a wind rose in the great forest called Braem Wood. The wind was not the beginning. There are neither beginnings nor endings to the turning of the Wheel of Time. But it was a beginning"...
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The Seanchan invasion force is in possession of Ebou Dar. Nynaeve, Elayne, and Aviendha head for Caemlyn and Elayne's rightful throne, but on the way they discover an enemy much worse than the Seanchan. In Illian, Rand vows the Seanchan back as he did once before while in Ghealdan, Perrin faces the intrigues of Whitecloaks, Seanchan invaders, the scattered Shaido Aiel, and the Prophet himself. Meanwhile, the rebel Aes Sedai under their young Amyrlin,...
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To end the Final Empire and restore freedom, Vin killed the Lord Ruler. But as a result, the Deepness - the lethal form of the ubiquitous mists - is back, along with increasingly heavy ashfalls and ever more powerful earthquakes. Humanity appears to be doomed. Having escaped death at the climax of The Well of Ascension only by becoming a Mistborn himself, Emperor Elend Venture hopes to find clues left behind by the Lord Ruler that will allow him to...
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Six years ago, the Assassin in White killed the Alethi King Gavilar, and now he's murdering rulers all over Roshar; among his prime targets is Gavilar's son, King Elhokar, and Highprince Dalinar, leader of the restored Knights Radiant. Kaladin is in command of the royal bodyguards and must protect the king and Dalinar, while secretly mastering Windrunner powers linked to his honorspren, Syl. Shallan searches for the legendary city of Urithuru, and...
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"When family obligations forced Waxillium Ladrian to forsake the frontier lands and return to the metropolis of his birth to take his place as head of a noble House, he little imagined that the crime-fighting skills acquired during twenty years in the dusty plains would be just as applicable in the big city. He soon learned that there, too, just being a talented Twinborn-- one who can use both Allomancy and Feruchemy, the dominant magical modes on...
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When a researcher returns to Elendel with images of a mythical Lord Ruler artifact, believed to grant wearers his power, Waxillium Ladrian conducts an investigation in the southern city of New Seran, where he makes unsettling discoveries about the true goals of The Set.